def hunt_choices(round_number, current_food, current_reputation, m, player_reputations):
    global food
    hunt_decisions = []
    for i in xrange(p):
        if current_reputation >= 0.8:
            if player_reputation >= 0.8:        #1 P1 has a good rep and P2 has a good rep.
                hunt_decisions.append('s')
            else:                               #2 P1 has a good rep and P2 has a bad rep.
                hund_decisions.append('s')
        elif:
            if player_reputations[i] >= 0.8:    #3 P1 has a bad rep and P2 has a good rep.
                hunt_decisions.append('h')
            else:                               #4 P1 has a bad rep and P2 has a bad rep.
                hunt_decisions.append('s')
    return hunt_decisions

def hunt_outcomes(food_earnings):
    pass

def round_end(award, m, number_hunters):
    pass

#P1 is me, P2 is the other player

#1. P2 is cooperative so P1 slacks and gains
#2. P2 is selfish so P1 slacks to lower losses
#3. P2 thinks P1 is going to hunt to try gain reputation, so P2 hunts meaning P1 should hunt also
#4. P2 thinks P1 is going to slack because P2 has a bad rep, so P2 slacks meaning P1 shoud slack also
